EMOTIONAL
DESIGN-DONALD A.NORMAN
Why We
Love(or hate)everyday things
Chapter
1:Attractive Things Work Better
Attractive things certainly should be
preferred over ugly ones but why would they work better.Japanese
researches,studies different layouts of how to control Atm’s.Automatic machines
that allow us to using simple banking tasks everytime of the day or night.The
Atm’s were identical in function,The number each other buttons and how Atm’s
operated in 24 hours.It’s attractive ones to be easier to use and faster.Said
Tractinsky,Aesthetic preferences are culturally dependent.Japanese culture is
known for its aesthetic tradition but no Israelis,they don’t care about
beauty.Trantinsky knowing the Atm’s layouts from two Japanese kurosu and
kashimura and then translated them from Japanese to Hebrew and designed a new
experiment with methodological controls.It’s believe that usability and
aesthetics”were not expected to correlate”.In the early,Herbert read,the
writers numerous books on art and aesthetics,it needed about something mystical
theory of aesthetic to connect each other between beauty and function.How could
aesthetics affect how to something is to use?Herbett read,started a research
project with examining the interaction of affect,behavior,and
cognition.People’s encouraged her own personal experiences.In new framework
that Herbett research,Herbett got new findings in the study of affect and
emotion.Emotions?can caused change the way about the human mind how to solve
problems.Moreover,it’s also change how to cognitive system operates.Something
can be mystery if aesthetics would change our emotional.Emotion was an ill
explored part of human psychology.Some people thought of emotions as a problem
to be overcome by rational ,logical thinking.Most of the study in detail more
focused about negative emotions such as stress,fear,anxiety and anger.The human
being are most emotional of all compare animals are more emotional than
primitive ones,it’s about research in science.Emotions will to influence our
daily lives,helping assess situations as a good or bad,safe and dangerous.Both
emotions,positive and negative are important.Positive emotions are critical to
learning,curiosly and creative.The psychologist Alice Isen and partners,telling
about that being happy the thoughts processes and facilititates creative
thinking.When people to action solve difficult problems,they required
unusual-out of the box thinking.Enough to make them feel happy although just
give something is small.Isen advising,when we feel good,better
brainstorming.Processes concentrating can solve problem.This strategy affective
for danger situation.People are relaxed and happy become more creative and
imaginative.Aesthetic design,attractive things make people feel good,think more
creatively how does that make something easier to use.With conference,it easier
for people to find problems solutions.Effort means we never give up although
fails in my lifes,thus try and try again until success.The correct response is
got alternative solutions.Negative affect encourage people to focus the
problematical details.If fails to got a solution they become more
tension,anxious and increase their
concentration.Happy people’s can be finding alternative settlement and
the impact,tolerant of minor difficulties.Herbett Read,we would need a mystical
theory to connect beauty and function.Theory based in biology,neuroscience and
psychology,not mysticism.Affective system,control the muscles of the body
through chemical neurotron smitters,change the brain functions.
Three
Levels Of Processing:
Visceral,Behavioral,and
Reflective
Human the most complex of all animals with
complex brain structures to perform.Powerful brain mechanisms to perform
duties.Three different levels of the brain of the automatic prewired
laker(visceral level),brain processes that control everyday behavior(behavioral
level).Contemplative part of the brain(reflective level),this level have
different function in each human.Three levels ,biological origins of the brain.Basic
brain circuits,response mechanisms,analyze a situation and respond.If something
is bad or dangerous the muscles tense in preparation for running,attacking or
freezing.If good,the animal can relax and take advantage of this situation.Much
depends on human brain structures.Human brain has highest level of
development:conscious thought,learning of new concept,generalization about the
world.
The action level is not conscious.Reflective
level about thinking something else.Skills performance making use of this
facility.Like skilled pianovplayers,the fingers playing with
automatic.Reflective level was lost,but the behavioral is maintaining.The
activities can giving me affect in other different,Firstly.most primitive,the
visceral reaction to falling,speed and heights.Secondly,pleasure of the using
good tool about the feelings accompanying skilled accomplishment and derives.
About roller coaster.Roller coaster is so
frightening but why this gaming so popular?First,some people seem fear love for
itself.enjoy the high arousal and increased adrenaline rush that accompanies
danger.The second reason,from the feelings that follow the ride.they feel happy
and satisfaction.
Focus and Creativity
When activity is initiated from the
lowest,visceral level,it is called “bottom-up”.When activities
highest,reflective level,called “top-down”behavior.These way of showing the
processing structures of the brain with interpreting sensory inputs to the body
and the top layers.The brain changes of operation when bathed in the liquid
chemicals called neurotransmitters.Different a cognoitive and an affective
component:cognitive to assign meaning and affective to assign value.Whether
positive or negative affect,change how we think to better.When we negative
affect,our feeling worried or endangered,the neurotransmitters focus the brain
processing.Focus means ability to concentrate upon a topic,without
distraction,and then to go deeper and deeper into the topic until some
resolution is reached.Negative affect plays a major role.when brain detects something
it can be dangerous,system acts to tense muscles in preparation for action and
alert behavioral and reflective levels to stop and concentrate to the problem.IN
positive affect,the very opposite actions take place.Neurotransmitters broaden
the brain processing.the muscles can relax,and the brain attends to the
opportunities offered by the positive affect.Broadening means far less focused.Receptive
to interruptions attending to any novel or idea or event.Positive affect can be
curiosity,engages creativity,and makes the brain into an effective learning organism.when we
are sad or anxious,feeling negative affect,we usually see the trees not
forest.Someone are relaxed,happy in a pleasant mood,is more creative.and know
how to cope problem.when people are anxious,they are more focused ,designer
should giving attention to ensure that all information required,readily
visible.Design and most problem solving,requires creative thinking about period
of concentrated,focused effort.Designer must be relaxed in a good mood.Goods
brains storming and unusual,creative thinking require the relaxed state induced
by positive affect.Design team must considerable attention to detail.Focus is
essential and feel comfortable.The anxiety helps them get the work done.
In design,both creative is thinking and
focus.Operaters are creative and open to explore new situations.Anxiety
produces a phenomenon known as”tunnel vision”where the people become so focused
they may fail to see otherwise obvious alternatives.The danger too much focus
are well known to people who study accidents.Special design and training is
required of people.Perform well under high stress.Situation has to be designed to
minimize the need for creative thought.Works is training is repeated frequently.when
under high anxiety high negative affect,people focus upon escape.
The
Prepared Brain.
Visceral level is the simplest and most
primitive part of the brain and sensitive to a very wide range of
conditions.Sharing one property but recognized simply by the sensory
information.works by cognitive scienctists call”pattern matching”.Some
conditions will caused negative affect,politically produce value judgements.human beings have
powerful reflective.Human brain ready for language like architecture,have
different components are structured and interact.The Elvish discussing
relationship between thesounds of a language and the meaning of the word.sounds
nonsensical and words are arbitrary.Importance in design,prewired mechanisms is
vital to daily lives and ours interaction.Behavior and personality is people’s
mind work.Three level processing:visceral levelmild fear and the behavioral and
reflective level.
Chapter
2:The multiple faces of emotion and design
Several level are cognitive and emotional
system about visceral,behavioral and reflective.Designed leather case,gleaming
stainless steel instruments and feeling to comfortable.visceral is pitted
against reflection.classic tools is attractive but memory their using is
negative.A successful design powered at all levels about
pre-consciousness,pre-tought.Visceral design about impact
product,appearance,touch and feel.Perfomance about the functions of the
products.The hihghest levels is feeling,emotiuns,and cognition reside.Reflective
is the most vulnerable to variability.
Working
with the three levels.
Three levels interact are complex,First
visceral design is appearance.Second,the pleasure and effectiveness of use and
third is reflective design,self image,personal satisfaction and
memories.Behavioral design is important nobody is ever against usability.No
single product can giving satisfaction to everybody.The designers must know
about the audience what they want.Consider the visceral level of
design.Personalize theorists divide people such as emotional stability.Visceral level to
protect body against danger.In designers not should be giving satisfaction to
everyone.Reflective image of appearing to do such adventures activities.We have
learned to modulate our language and speaking differently.Emotion reflects
sense of the behavior.Satisfying people’s its needed but so hard.The pyysical
appearances of the consoles and controllers need to be changed.
Objects
that Evoke Memories
Emotional feelings take time to develop .in
the world of design,we tend to associate emotion with beauty such as attractive
things,cute things and colourful things.Emotions reflect our personal
experiences,associations,and memories.Special items all evoked stories.Our attachment is
really not to the thing,it is to the relationship,to the meanings and feelings
the thing represents.Csikszentmihalyi’s concept of “flow”provides a good
example.Familiar symbolic context they reaffirm the identity of the
owner.Surface appearance is less important than their ability to evoke the
memory of particular people and events.
Personal photography is ability to transport
the viewer back in time.They should mementos,reminders and social
instruments.Pictures loved for the memories they maintain,the technologies of
digital picture transmission,printing,file sharing,and display are
sufficiently.Numerous studies showing work required to transform a picture in
the camera into a print.Although taking picture look so easy but it also so
hard.Personal display is very culture sensitive.photographs are clearly
important to people’s emotional lives.
Feeling
of self
Memories reflect our life
experiences.Fundamental human attribute is concept of self appears.Actually,its
hard to deal with in design.In pysychology ,abut study of the self so big
industry but “self”is a complex concept.Japanese to be a good member of their
groups.In advertising industry to promote products by association.
The
personality of Products
Products must have a personality product by
companies and brands.Personality products always change for attractive
audience.all aspects design can be encouraged the personality of each products.Thinking of personality product
involve many decisions in succeed the product in marketind and
advertisements.personality must be matched with market,shoud consistent.products
must attractive,pleasurable and fun to attract audience.Although simple style
but have a quality and good performance.The person and market segment dictate
the design.In the world of products,identifying mark in brand,the symbol reuse
by companies and its products.Zyman’s words”emotional branding is based on that
unique trust that is established with an audience.Some brands are simply
informative and brands are all about information.
Chapter
3:Three levels of design
Water bottle as a art.U.S,Canada, Europe,or
asia virtual wave of bottled water brands.Package designers and brand managers
are looking beyong graphic elements or even the design between consumers and
brands.Most famous selling of premium water bottled,has become a big
business.Glass,plastic whatever the material,the design becomes the product.The
bottling appeals to the powerful visceral level of emotion.
Visceral Design
Means
what nature does.Humans evolved to coexist in the environment,powerful
emotional signals from he environment at the visceral level.In co-evolution of
design,the plants change to attract animals.while the animals change to attract
plants and fruits.The human preference for faces and bodies that are
symmetrical presumably reflects selection of the fittest.In design”pretty” is
generally frowned upon,denounced as pretty,trite,or lacking depth and
substance.
Behavioral Design
It’s about use.Four components of good
behavioral design:function,understandability,usability,and physical feel.Good
behavioral design is to understand just how people will use a product.Two kinds
of product development ,enhancement and innovation.Enhancement means about the
products are change to makes it better.
Conceptual
Models
For someone to use a product successfully,they
must have the same mental model as a designer.Design that makes apparent its
operation.Musical instruments must practice to be used properly.Good designers
worry about they physical feel their products.Good behavioral design should be
human centered,focusing and understanding the needed of people using the
products.Good behavioral design has to be a fundamental part of the design
process.
Reflective
Design
Covers a lot of territory.this is about message,culture,the meaning of a
product or its use.Time by Design.The watch viscerally attractive.Refletive
design with the practical ,sensible,plastic digital watch by casio.Beauty comes
from the reflective level and looks below surface and also comes from conscious
reflection and experience.
A case Study:The
National Football League Headset
Design the headset to be used by the coaches
of the National Football League.Can be messages
coaches and their staff scattered about the stadium.The headset is also
an important advertising symbol.
The
Devious Side Of Design
Human centered design,serving customers means
relieving them of frustration,of confusion,of a sense of helplessness.In the
world fashion which encompasses everything from clothes to
restaurants,automobiles to furniture.shoppers as a selling tool is hard
news.Marketing philosophy,customer has learned the shop or shelf layout
Design
committee versus by an Individual
No guarantee of success such as great
literature and art,films and music,websites and product.conflict between audience
and artistic community.The most designs a cohesive theme throughout,clear
vision and focus.The difference is that all my previous work focused upon
behavioral design.Business are or literature.
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